![]() ![]() ![]() There are many ways to run your cult, and no two runs will be the same. Have an older member about to die, set up a grave site and use their death as a preaching moment. My favourite was sacrificing them to your He Who Waits and enjoying the beliefs of the cult spiking. While having heretics spouting negative or misinformation to the flock can be dealt with in multiple ways. Understanding the best way to serve your god and using the flock of animals to serve you all better equates to some interesting developments. Improving the lives of your flock by enhancing their faith in you rewards you with abilities, buildings and progress of the cult. The more devotion you gain, the more items are available to be built in your headquarters. The cult functionalities are a tricky beast to tame but a worthwhile task. Again, each has its pros and cons, but if you are like me, you will find a favourite combination soon enough. Along with these weapons is a secondary attack, which requires charging but has a massive variety of forms, from poison bombs to missile swarms there are too many to go into all the details on them. Claws and axes are an excellent middle ground but are still slow to swing but include a more devastating third attack. Hammers smash enemies but are slow to move, and daggers are fast but cause minor damage and require a closer attack, meaning higher risk. Along with the assortment of enemies comes an emergence of weapon types, all with their pros and cons. The roguelike randomisation of the dungeons is beautiful, and each of the old faiths dungeons has new types of enemies to face, some more dangerous than others. You are using the dedication of the worshippers to level up and gain better loot, weapons and chest for your dungeon crawl. Running dungeons is a separate task the longer you play, the more dedicated worshipers you gather, and the easier this task becomes. Each follower has a task and can be blessed with items to assist them in their routines from allowing them to be awake forever or just speeding them up during their day-to-day tasks, the gifts always have a price. There is always something to be done on the cult grounds, from cleaning up excrement and preventing illness to the re-education or destruction of heretics to ensure your worshippers are happy and healthy. Once free from this temple, you are greeted by an old avatar of He Who Waits sent by the god to guide you on your future endeavours. Accepting this deal, you are reborn in your flesh, knife in hand, slaying the apostles of the New Faith and beginning your journey to create the 'Cult of the Lamb'. A contract is struck between the two, returning you to life in exchange for building a cult of worshippers for He Who Waits. Upon your desecration, you are reborn in front of a different god, a God named 'He Who Waits', and they require your service. Your Lamb approaches the altar with caution in each step, arriving on the plinth marked with blood and surrounded by apostles, the gods, and anointment of symbols you are soon sacrificed. The gods mention they are doing this to prevent a prophecy: a chosen lamb would serve an old god and kill the new gods. ![]() The story begins with your avatar, a small lamb and the last of sheep kind, tied and being prepared for sacrifice to the gods. Cult of the Lamb is an interesting game that has a wild start. ![]()
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